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Valve to challenge New York's loot box lawsuit
Valve intends to challenge the lawsuit filed by New York Attorney General Letitia James
Valve is informing its users that it is getting ready to challenge New York Attorney General Letitia James’ lawsuit.
This legal case, initiated last month, accuses Valve of promoting “illegal gambling” through its in-game loot boxes.
In a message directed to New York-based players of Counter-Strike 2, Dota 2, and Team Fortress 2, Valve voices its “frustration” over the allegations, emphasising that mystery boxes are “widely utilised” in a variety of other games, as well as in actual items like baseball, Pokémon, and Labubu trading cards.
Valve draws attention to the fact that since 2023, it has been working with attorney generals to explain how its virtual goods and mystery boxes work.
The company notes that players “don’t have to open mystery boxes to enjoy Valve games,” mentioning that most players don’t since the contents are “entirely decorative.”
Valve plans to challenge James’ claims in court, but mentions it’s willing to adapt should state laws demand regulation of loot boxes.
Following the lawsuit’s disclosure, James made a statement saying, “Valve has made billions by engaging users, many being teenagers or younger, in gambling with the hope of gaining valuable virtual items for cash-out,” pointing out game features akin to slot machines that could yield items worth as much as $1 million.
The company, however, shows “strong reservations” about the lawsuit's requirements for adjustments, such as making boxes and digital items immovable.
“We think that allowing the exchange of digital game items benefits customers—it lets users trade or sell outdated or unwanted items for preferred ones, just like trading or selling physical items like Pokémon or baseball cards,” Valve states. “We believe transferability is an essential right, and we refuse to concede on this.”
Other demands it rejects include collecting additional data to determine if a New York user is using a virtual private network (VPN) to hide their location and enacting age verification, despite current payment options having built-in age verification mechanisms.
