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Rec Room social gaming platform to shut down on 1 June
Rec Room announces permanent closure of social gaming services following profitability struggles
Rec Room, the popular social gaming platform often compared to Roblox, has announced it will permanently shut down on 1 June 2026.
Despite amassing more than 150 million players and once reaching a valuation of $3.5 billion, the company confirmed in a blog post on Monday that it has failed to become a "sustainably profitable business."
The leadership team explained that operational costs consistently exceeded the revenue generated by the platform's user-created experiences.
This difficult decision follows a challenging period for the firm, which previously laid off half of its workforce in August 2025 in an unsuccessful attempt to secure its long-term financial future.
The company noted that a significant shift in the virtual reality market, combined with broader economic pressures within the gaming industry, made the path to profitability increasingly unattainable.
Rec Room CEO and co-founder Nick Fajt previously stated that earlier staffing cuts were intended to provide "years, not months of funding," yet the current climate has forced a total cessation of services.
Rec Room is not alone in its struggles; industry peers such as Meta’s Horizon Worlds have recently pivoted away from dedicated VR experiences, while Epic Games recently reduced its headcount by over 1,000 employees due to a downturn in engagement and excessive spending.
"Our costs always ended up overwhelming the revenue we brought in," the company stated, marking the end of a significant era for user-generated content in the VR space.
Following the closure, the developers plan to focus on preserving the community's creative legacy through offline archives.
