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Sony teases AI-powered frame generation for future PlayStation games

The next-generation PS6 could feature machine-learning-powered frame interpolation

By GH Web Desk |
Sony teases AI-powered frame generation for future PlayStation games
Sony teases AI-powered frame generation for future PlayStation games

Sony is exploring the use of artificial intelligence to enhance gaming visuals on future PlayStation platforms. 

Mark Cerny, lead architect of the PlayStation 5 and PS5 Pro, told Digital Foundry that machine learning-based frame generation technology is coming, allowing consoles to “imagine” new frames between the ones actually rendered. 

The result is smoother perceived motion, though it can sometimes introduce minor lag.

Cerny did not confirm whether the technology will appear on the PS5 Pro, which recently received upgraded AI upscaling via PlayStation Spectral Super Resolution (PSSR), or if it will debut with the next-generation PS6. 

Sony has previously indicated that the PS6 could include dedicated ray-tracing hardware called Radiance Cores, but it may not launch before 2027, suggesting this ML-powered frame generation could be part of a next-gen console.

While frame generation isn’t new—some PS5 games already use AMD FSR3 for interpolated frames—Cerny’s approach adds AI, enabling the system to predict intermediate frames rather than simply interpolating existing ones. 

On PC, similar AI frame generation methods are often referred to as “fake frames” and require a stable base frame rate to work effectively.

Cerny said more details will be shared in the future, leaving gamers to speculate whether this AI feature will enhance the PS5 Pro in the interim or remain exclusive to Sony’s next-generation hardware.

The technology represents a step toward smoother, more immersive gaming experiences, though developers and players will need to balance AI-generated frames against potential latency or visual artifacts.